Technical Sound Designer

MATEUSZ ANDRYSZAK

Games /// Commercials /// Film

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Mateusz Andryszak — Technical Sound Designer

I craft sounds
that stay with you

For 4 years I've been working in technical sound design — creating audio for games, films, and commercial productions. Every project is a story of its own: I search for sounds that set the right mood, amplify emotion, and feel native to the world they inhabit. I treat sound not as background, but as a full narrative element.

I've had the pleasure of collaborating with Big Cheese Studio on Cooking Simulator 2, Emotions Production on the film Czas dla Siebie, and Folia Soundstudio. In my daily work I use Nuendo and Reaper, and for interactive projects — FMOD and Wwise. The most satisfying moment is when sound stops being audible as a separate layer and simply starts living alongside the image or game mechanic.

Nuendo Reaper FMOD Wwise iZotope RX Unreal Audio

Portfolio &
Showreel

GHOST OF TSUSHIMA — RE-SOUND DESIGN Demo portfolio · Mateusz Andryszak
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Film

Czas dla Siebie

"Czas dla Siebie" is a short film for which I was responsible for the entire audio layer. The project was made in collaboration with Emotions Production.

My work covered the full post-production audio pipeline — from dialogue editing and assembly, through sound design, to the final mix. Short film is a specific challenge: every sound must carry more weight, because there is far less time to build atmosphere than in a feature.

Dialogue EditingSound DesignFinal MixEmotions Production
Teraz gramy po mojemu. Rak. Tom 3. Audiobook
Project

Teraz gramy po mojemu. Rak. Tom 3.

"Teraz gramy po mojemu. Rak. Tom 3" is an audiobook production made in collaboration with Folia Soundstudio. I was responsible for the narrator recordings as well as editing and assembly of the material — Folia Soundstudio handled the final delivery and mastering.

The project demanded particular attention to sound quality and the naturalness of narration delivery, where clarity and listening comfort over many hours are the top priorities.

Narrator RecordingAssemblyEditingFolia Soundstudio

Services

01

Sound Design
for Games

Creating immersive sound environments, SFX, UI audio, and ambience for games of all genres. Integration with FMOD and Wwise. Direct implementation of audio systems into the game engine, ensuring sound reacts seamlessly to gameplay in real time.

  • Environmental & Ambient Audio
  • Combat & Interaction SFX
  • UI / UX Sounds
  • Middleware Integration (FMOD / Wwise)
02

Sound Design
for Commercials

Tailored audio that reinforces the message and atmosphere of commercial material — from sound design through to finished, delivered audio.

  • Commercial SFX
  • Sound Design for Picture
  • Mixing
  • Audio Delivery
03

Audio Post-production
for Film

Comprehensive audio post-production for film — sound editing, foley, mixing, and delivery for short and feature-length productions.

  • Sound Editing & Design
  • Foley Recording
  • Dialogue Editing & ADR
  • Final Mix & Delivery
04

Consultation
& Other

Advice on audio implementation, auditing an existing sound layer, or custom projects. Let's talk about your needs.

  • Audio Consultation
  • Sound System Audit
  • Custom Projects

Let's start
working together

Have a project that needs exceptional sound? Get in touch — I'll discuss the details and provide a quote.

Availability Open to projects ✓